- Entertainment/games
- Entertainment movies
- Entertainment/music
- Edutainment
- Hardware
- Infotainment
- Internet
- Media
- Telecommunications
- State organisations in the digital and IT Section (e.g. "business development")
- Market research institutes (employees of GfK, Forsa etc.)
- Dealers of virtual items from online games if there is an approval of the rights holder
- Representatives of companies with an understandable interest in the technology of the games sector (e.g. opticians - 3D glasses)
- Multi Channel Networks ("MCN") on YouTube , with written proof of the reference to games